Showing posts with label Ork. Show all posts
Showing posts with label Ork. Show all posts

2012-07-04

40k 6th edition tryouts



Yesterday we had a little 40k 6th edition tryout day down at the club. Everyone had a copy of the rules and was ready to get some dice and models on the table.
The day started with me and two others, being the first ones to get to the club. I did get my copy there and then, so I was a bit behind since I've only seen some youtube videos, and read a few forum/blogposts about the new rules.
I took some more or less random pictures during the day, I figured that trying to capture the whole of a battle was pointless when there was new rules to be learned.


My new and still shrink wrapped rulebook

Me and one of the others got going in testing out the rules, with the third acting as a rule compendium, answering any stupid question from me, and any reasonable question from my opponent. The game was between my guards and his eldar, and at just a 1000 point, to get the feel of the rules, and not spend the entire day with each battle. We did however spend most of the afternoon figuring things out, the changes was not in them selfs that great, but many small things and having to consult the rulebook at each turn did make the game go on for quite some time.

The game we played was The Emperors will, one objective in each deployment zone, and with Hammer and Anvil deployment, meaning that we used the the sort edges as our deployment zones, this felt a bit weird, but refreshing to see the table from that perspective as well.


My deployment


Tank heavy eldar, that was to be my doom


Guarding the eldar objective


More guardians in forward position

As the game went on, my inability to kill anything remotely tank shaped hindered my quite a lot, and in the end I lost both the first unit (my Rough Riders) and my warlord, resulting in a sound defeat for the imperial forces.


I used to have Rough Riders here, can you see the smoking remains?


Tanks shuffling forward, blasting my troops all over the place


Cornering a wave serpent with fire dragons, resulting in absolutely nothing, no damage what so ever, I really hate the new jinx rule for skimmers


My storm troopers got in from reserve, blasted some eldar in the first turn and in the next charged the guardians protecting the objective, resulting in the eventual defeat of the eldar

During the day more players arrived to our little gathering, resulting in a few more battle. Among others this shootout between some newly painted (and therefor doomed) Dark Eldar, and some more known marines in the form of salamanders. The mission was was the Relic one, and mostly they both stood around and looked at it, while trashing each other quite soundly everywhere. The result however was in the marines favor, and they walked away victorious.























Another game with Dark Angels vs Orks started just as I was packing my stuff and I only got to see the first half of the first turn. The Orks started by shooting with some wickedly good dice and got a Razorback blown up and quite a lot of marines killed, while swarming forward. They also played with the short edges, but their mission was to hold a bunch of objectives all over the place, each worth a different amount of Victory points. But since I didn't really see anything, here are some pictures of the event.
















Overall I'm so far quite pleased with the rules, vehicles are a bit softer as they die quite handedly to glancing hits, but at the same time, they remain operational while getting shot up. The snap fire rule makes everything shoot more, but the effect is quite limited, not sure I really like it since it results in lots and lots of dice being thrown for more or less not effect, but at the same time it's nice to at least have some chance of hurting something even if you move your heavy weapons.

Assaults have defiantly been nurfed quite a bit, between not being able to assault on the same turn as you leave your vehicle hurts assault armies and being shot when the assault is launched is bad. In the Dark eldar vs Marines game, a character got killed when assaulting as a result of this. Perhaps not what something as fragile as Eldar needs.

Flyers are really good, they are a sick movement speed, and are very difficult to shoot down. As the game at present lack more or less anything that can shoot them down they will probably dominate the early battlefields of 6th.

The new missions have potential, they are defiantly different, and the secondary objectives is realy nice as breakers when you normally would have been playing for a draw.

All in all, I think this will work, I need to play some more, read the rulebook one or ten times before final judgment is called, but after the response at the club, I thing this will stay for quite some time before people wanders of and play something else.

2012-03-03

The Iron Painter 2012 WIP


I was asked to provide some WIP pictures of my work for this competition, and well.. I’m a bit slow here but yesterday I got the camera out and snapped a few quick pictures.

The miniature is from Rackham and one of the last Confrontation miniatures the released before going over to prepaints and mostly just taking a huge nosedive. I bought it many years ago, right as the Confrontation scene died here in Sweden.

But aside from that it’s a really cool miniature and I’m glad that the competition got me going in completing at least one of them.

But enough of that, here is some pictures:



2011-12-14

40k Battle report - Tau vs Orks

Here's a report of the second game played last weekend, this war actually the first game to be played that day, so here I stood around with my camera and took quite a few pictures. At the time however I didn't think I was to write any report, so the flow of the game is not really shown, but there is lots of pretty miniatures to look at.

In this game they played the same mission I was to play later in the day, deploy in quarters, and each quarter is a objective.
The Tau forces started and stood mostly still, but directly began to hose the Orks with fire.

Ork deployment

More Orks during deployment

Tau battlesuits, I think this was the commander and body guard

Kroot deployed in a building waiting for some orks to counter charge

Tau deployment

After the first turn a single ork survived the torrent of fire, and held! He quickly ran away to hide in the burnt out rhino for the rest of the game

Minor first turn movement for the tau


In his turn the orks advanced with all speed towards the tau lines, just slowing down a bit to fire the battlewagons huge gun (It did nothing all game)

During tau turn 2 this battlewagon got destroyed, and the unit within got badly shot up, so bad that they broke, carrying with them the warboss! This was a huge blow the valiant orks.

While the warboss flees the tau cheer

This group of suits did lots of damage, and then just jumped back again, waiting for next turn while staying out of sight.

Ork turn 2 saw the battlewagon speed forward, the orks jumping out and then run, and with just a few millimetres on their side, get the suits behind the building, easily chopping them to bits.

On the opposite side of the table, a trukk with a few boyz got hold of some stealth suits, and went to town on them. Amazingly though one of them survived and held, much to the annoyance of the tau player as the pesky orks would be safe from fire in his turn.

The kanz advances, with no losses so far, they are a force to be feared for the tau, and they are getting far to close to comfort of their lines

The commander is doing what he can to stop the kanz, but it's going to slow and they are receiving far to much fire in return for their liking.

The orks got to pay the price for advancing and slapping the suits around, after the tau shooting in turn 3, not a single ork was left in the mob.

The trukk boyz finished of the stealther and consolidated towards some ruins in their table quarter.

In the orks turn a few more shots landed on the heads of the commander, and more and more of the suits get damaged and destroyed.

Turn 3 movement for the orks

The kanz runs after the suits in Ork turn 4, during the previous tau turn one of the kanz get shot down by the commander

And the tau shot the second battlewagon quite hard, and not a single trace of them can be found

The hammerhead here got mostly everything he shot at during the whole game.

Some cool kroot, that did next to nothing the entire game, except getting a point for the tau.

One of the last survivors of the onslaught, a single kan is running into the tau quarter to stop them getting to many points

In a desperate attempt to stop the tau from winning (and getting the game to a draw) the truk orks charge the tanks, but as they all miss it was free to contest the table quarter, giving the tau a 1-0 victory