40k Imperial Guard - part VII

I'm finally done with my sentinels, the holidays kind of impaired with any painting time, so I had to sneak in a few minutes here and there, and now they are complete.

I did dip them in Army painter dip, just as I did on my tank, and I'm quite pleased with the end result.

The highlights that I put on them before the dipping was more or less a waste of time, after the dip had dried, nothing could be seen of them. So next time, I'll do one of two things; 1 Do nothing of the sort or 2 Do them more visible.

Right now I think I'm going to do the first alternative, I need to go over them at least once after in any case, so it's most likely to be a waste of time.

I also got to do some damage on one of them, as it arrived with two left legs when I bought it on a "junk auction" many years ago, I got it cheap so I'm not sad, but it did require some modeling.

And that I did, but it was a long time ago I did it, and after the beating it had to go though then it wasn't much I could to now, so mostly I had to cover it up with paint.

Some pictures of the sentinels that's going to bring the fury to anyone that can stand still long enough for them to actually hit =)


40k Imperial Guard - part VI

After my tank I saw the old sentinels I have, they just stood there on my table just waiting to get some paint on them, so paint they shall have.

This time, instead of using my desert yellow straight on the minis, I first gave them a white undercoat to see it it would help.

And it did, very much so, instead of the 4+ layers I had to put on the tank I now only did one white and one yellow, and it was done, so that was a remarkable improvement and something I can recommend to everyone else thats about to try this.

Overall I have the same approach to these models as I had to my tank, prime, paint dip, but this time I'm trying to put a few small highlight before I get dipping. I'm not sure it will turn up all all, but at least I tried.

Now they are mostly ready for the dip, I may have to go over them once more to see if I've forgotten anything, but hopefully they will be done and ready for action in a few days.

This I think will be my last update before Christmas, we have a few visitors over the holidays and I think they will complain if I spend to much time at my painting desk.

So have a Merry Christmas, and may all your miniature cravings be meet =)


40k Imperial Guard - part V

Now I've got my LeMan Russ tank all ready to go, I've dipped it and then gone over parts of it again to make some small highlights, not much at all really, but i did make a difference in the overall impression.

I also added the white marking on the tower after the dip, mostly to keep the white just that, and not some brownish goo.

I do however have some thought about adding the same kind of marking that I have on my shoulder pads on the side of the turret, and perhaps also on each sponsorn. But for the moment I'll leave it be.

Painting wise, I didn't do much after the last session, I did some minor detailing on skulls and such, I also painted the weapons a bit more, but mostly I splashed dip all over it and let it dry for a day.

See for yourselves how it turned out in the end.


40k LeMan Russ WIP

I’ve started work on a LeMan Russ tank that I got hold on from a friend. It’s from the older line of tanks, so that a few things are different from the new ones, and the ability to vary the weapon load out is very limited.
I tried for the first time to magnetize the weapons; my main thought was to magnetize the side sponsorns. And I must say, it wasn’t as easy as I thought, mostly this could have something to do with me not having a proper drill in the right size, the one I had was very dull, so it was more an exercise in forcing it though with strength and the warmth generated by the drill than anything else, so the holes was far from perfect. But I got them in in the end.
The whole tank has been based with Flames of War, War Paint German Armour, I got this to get away from hand painting the whole thing. One thing I have to say about this though is that you need quite a lot of layers for it to cover. I think I had to place at least 4 layers on most parts to cover, and some places took 5-6. Next time I think I’ll try to get a white base coat on first so that the grey plastic doesn’t shine though quite as much.
So far I’ve only painted the first layers of metal on the main body, the front weapons will get some in the next go at the same time as some places get a second layer and then after some detailing I’m going to throw dip all over it and see how it looks after such a treatment.

All the parts for the tank, the bulldozer blade is magnitized as well

All the parts removed

Lascannon in the front

Heavy bolter front, made from a bolter form a heavy weapon team, not the greatest conversion, but it will work.


40k Battle report - Tau vs Orks

Here's a report of the second game played last weekend, this war actually the first game to be played that day, so here I stood around with my camera and took quite a few pictures. At the time however I didn't think I was to write any report, so the flow of the game is not really shown, but there is lots of pretty miniatures to look at.

In this game they played the same mission I was to play later in the day, deploy in quarters, and each quarter is a objective.
The Tau forces started and stood mostly still, but directly began to hose the Orks with fire.

Ork deployment

More Orks during deployment

Tau battlesuits, I think this was the commander and body guard

Kroot deployed in a building waiting for some orks to counter charge

Tau deployment

After the first turn a single ork survived the torrent of fire, and held! He quickly ran away to hide in the burnt out rhino for the rest of the game

Minor first turn movement for the tau

In his turn the orks advanced with all speed towards the tau lines, just slowing down a bit to fire the battlewagons huge gun (It did nothing all game)

During tau turn 2 this battlewagon got destroyed, and the unit within got badly shot up, so bad that they broke, carrying with them the warboss! This was a huge blow the valiant orks.

While the warboss flees the tau cheer

This group of suits did lots of damage, and then just jumped back again, waiting for next turn while staying out of sight.

Ork turn 2 saw the battlewagon speed forward, the orks jumping out and then run, and with just a few millimetres on their side, get the suits behind the building, easily chopping them to bits.

On the opposite side of the table, a trukk with a few boyz got hold of some stealth suits, and went to town on them. Amazingly though one of them survived and held, much to the annoyance of the tau player as the pesky orks would be safe from fire in his turn.

The kanz advances, with no losses so far, they are a force to be feared for the tau, and they are getting far to close to comfort of their lines

The commander is doing what he can to stop the kanz, but it's going to slow and they are receiving far to much fire in return for their liking.

The orks got to pay the price for advancing and slapping the suits around, after the tau shooting in turn 3, not a single ork was left in the mob.

The trukk boyz finished of the stealther and consolidated towards some ruins in their table quarter.

In the orks turn a few more shots landed on the heads of the commander, and more and more of the suits get damaged and destroyed.

Turn 3 movement for the orks

The kanz runs after the suits in Ork turn 4, during the previous tau turn one of the kanz get shot down by the commander

And the tau shot the second battlewagon quite hard, and not a single trace of them can be found

The hammerhead here got mostly everything he shot at during the whole game.

Some cool kroot, that did next to nothing the entire game, except getting a point for the tau.

One of the last survivors of the onslaught, a single kan is running into the tau quarter to stop them getting to many points

In a desperate attempt to stop the tau from winning (and getting the game to a draw) the truk orks charge the tanks, but as they all miss it was free to contest the table quarter, giving the tau a 1-0 victory


40k First battle - Imperial Guard vs Marines

I've been a naughty boy and not done any modelling what so ever in a week now, so instead I thought that I would write something about last weekend.

I then played my first game of 40k in somewhere around 10 years, then it was 3ed and I believe Grey Knights was the new hotness, since then I've games a lot of different things, and not looked back.

The games then, well first a game of Tau vs Orks was played, and I stood to the side-lines and took some pictures, so for this battle I actually have some photos, my game on the other and was against Space Marines and not a single photo was taken, I was far to occupied with trying to understand more or less strange rules to take some. The Tau vs Ork battle will be covered in a later post.

But in short, my game; We deployed in opposing quarters and the objectives was to have scoring units in all four quarters (strange thing by the way, just because someone placed you in a veteran marine unit you cant seize the ground your standing on? Oh well, strange rules and all that). I got to start and I tried to shoot the crap out of his Rhino transports, it went really well with the first one, one unit of missile launchers and the tank explodes, taking a few marines with it. After this, my weapons lost the will to destroy anything else and even though I fired and hit quite a lot and penetrated the armour almost every single time not a single vehicle was destroyed.
The game continued with the Marines advancing thought the terrain in the centre, taking out my snipers there while I stood mostly still and fired for all that I had. I have to say, without weapons that take away marine armour, you are not going to do much to them.
During their advance they took out one squad after another, with their much more accurate fire, and weapons that mostly ignored my armour.
In the end a few charges finished of most of my army and only my Company command held their own against the marines in CC (not loosing a single member and chopping up most of the attackers)

In the end I lost with 2-0. Not a great glory for the Imperial Guard forces, but next time we will bring tanks!

The lists that was used looked something like this;

Imperial Guard
Company Command
PW, Standard, Medic, Vox, Astropath

Primaris Psyker


Platoon Command
Standard, Medic, Vox

GL, Vox

Platoon Command
Melta, Medic, Vox, Commisar w PF

Flamer, Vox (one with a AC)

3xHeavy weapon squad
1 w AC, 1 w ML, 1 w Mortar

Space Marines
Pedro Kantor

10x Tactical
LC, Melta,  5 in Rhino


ML, Flamer, Rhino

2xLand Speeders
HB, Assault Cannon


40k Imperial Guard - part IV

After my heavy weapons got completed I started to paint another command squad, the thought was that I was to use this in a game last Saturday.  The game itself I'll do a quick overview of in another post, but as I was to busy trying to remember how to play and move tons of dudes around on the board, I got a grand total of no pictures at all…

But anyways, the command squad, I made this to be my Company Command, so that they are a bit more badass than anyone else, so I gave my commander a power weapon, something that actually did something in the game, but that's another story.

They are all made up of really old Imperial Guard miniatures , I think they said things like 88 and 89 on the bases, that's pretty old in my book.

But the looks then, well here they are, I still need to make some sort of banner to my standard bearer, I also miss this on another of my standard bearers, so some paper and paint is needed in the not to distant future.

A close-up on my commander, the primer dot a little dotty on this batch, I think it has to do with the fact that I had to paint strip them first, and I didn't do quite as good a job as I could have.

But that's that for now, until next time


40k Imperial Guard - part III

In the time since last I wrote here I got a bit of painting done, I finally got hold of some bases for my heavy weapon teams and so I've rebased the ones I had already painted and also painted a few new ones.

First up, the rebased old ones

Then The newly painted, here I made a critical mistake, I based them on the large bases and then painted them... note such a brilliant idea as I had trouble getting into a lot of places between the weapons and the crewmen. So next time, let them be separate until they have been painted.

And lastly I took a picture of them all, they are quite many, and so far only about half of what I'm planing to have.